C is one of the most used programming languages in history. Though it has long been outdated by its older brother C++, the concepts in C are featured in most other programming languages used today.
For this project we will be using C, with a little C++. Why? Well mostly because we are using the Quake 3 engine which was built using C and it would be such a pain in the ass to go through hundreds of pages of code to make the changes needed to switch it up.
Another advantage is that because C is so popular, we will be able to use free IDE software to develop the game, without having to make much of a sacrifice. This is an important aspect of this whole project, as not only is our budget vary limited, but we would also like to support GNU/Free Software projects.
For more info check this out.
Project Thunder Snake represents a new form of creative venture in the electronic entertainment world. The project goal is to create an original, commercial quality video game utilizing only free and open source software. We believe it will be possible to do this by exploiting the maximum potential of the Id Software Tech 3 GPL Engine. Check back frequently for news and project updates.
Tuesday, April 29, 2008
Wednesday, April 23, 2008
Need Programmers
Project Thunder Snake is now also looking for programmers proficient in C/C++. Programmers will need a familiarity with the Quake 3 engine, other similar game engines, or a willingness to orient themselves with the software. Programmers should be comfortable communicating and working over the internet. As always, professional experience is a plus, but more importantly are the desire to produce to the best of ones abilities, and the willingness to see this project through to the end. This will be a profit sharing enterprise and exact percentages will be worked out before you have to make any commitment to the project. If you think you would be interested please contact John at john@teamfuzzy.com.
Tuesday, April 15, 2008
Looking For a Few Good Artists
Project Thunder Snake is looking artists proficient in 3D character modeling. The artists will need to be able to create, edit, and animate 900-1,500 polygon character models. A familiarity with game editing is necessary as well as the ability to pay strong attention to detail. Knowledge of Quake 2 and/or 3 is an excellent plus, but not a requirement. Artists should be comfortable communicating and working over the internet. Professional experience is a plus, but more importantly are the desire to produce to the best of ones abilities, and the willingness to see this project through to the end. This will be a profit sharing enterprise and exact percentages will be worked out before you have to make any commitment to the project. If you think you would be interested please contact John at john@teamfuzzy.com.
Subscribe to:
Comments (Atom)